Today on the Double Helix forums filthierich has been dropping all sorts of news on Killer Instinct fans. The latest is the official developer notes on Spinal. So get out your pens and paper and start taking notes!

Spinal: Mixup – Meter Manipulation – Trickery

Character Briefing

  • Strong Mix-up Game
  • Varied play-style
  • Large variety of moves when having SKULLS
  • Can throw multiple banshee projectile simultaneously
  • Can curse opponents and drain enemy INSTINCT and Shadow meter
  • Great evasive tools with teleport

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Character Overview

Spinal is a character that uses a mixed bag of deadly attacks to manipulate offensive situations that make it difficult to block for the opponent. Spinal will also have an additional resource of “SKULLS” earned by performing specific tasks, which grant him perks to several moves. Combining the use of meter-drain tactics, and constant pressure, Spinal will be a pleasure for players looking to end rounds as quick as possible.

Unique Combo Trait

  • Spectral Manuals – After performing an auto-double, SPINAL will be able to press the same strength button to summon spectral limbs to add an additional hit while in combo. Player will be able to combo further after a successful SPECTRAL MANUAL.
  • Cursing – Spinal has the trait to be able to consume and absorb opponent Shadow Meter, and Instinct meter. While the opponent is cursed, they can cleanse curse(s) by successfully hitting Spinal.

Command Moves

  • Bone Runner – Spinal runs towards the opponent. *This replaces his dash toward command. Users will be able to special cancel out of Bone Runner
  • Power Devour – Absorbs opponent “SPECIAL” attacks. Each successful absorb, will grant Spinal (1) Skull for use. Spinal can store up to (5) skulls at one time.
  • Shield Crush – Overhead attack which can be special canceled into any special move.
  • Dive Kick – Quick downward attack from air. *Will trigger as an OPENER when hit.

Special Moves

  • Searing Skull – Skulls give Spinal access to three versatile projectile attacks that curse an opponent when they successfully hit. Spinals projectiles shoot in the following: Low | Mid | Overhead. Using searing skull as an ender grants the player (1) skull per LEVEL of the ender.
  • Soul Sword – Sword attack that has upper body invulnerability. With a use of a skull resource, Soul Sword (HP) will strike the opponent twice. Great use for linkers, as well as an anti-air. Using this as an ender also grants “launcher” properties and follow-ups.
  • Bone Shoulder – Forward advancing shoulder tackle. Great tool when used as OPENER, as it can close character distance and link directly to combos. When used as an ENDER, Bone Shoulder will have wall bounce properties. While having a skull in-stock, Heavy version of Bone Shoulder has projectile invulnerability.
  • Skeleport – One of Spinal’s key moves for closing gaps, and getting out of sticky situations. Skeleport’s spawn points upon input are based on the strength of the button used. While having a skull, Skeleport can be canceled into any special move. When used as an ENDER, Skeleport will be his damage ender.

Shadow Moves

  • Searing Skull – Spinal launches a large projectile that travels horizontally across the screen. A successful hit will curse the opponent and consume their INSTINCT mode, which adds-on to Spinal’s Instinct meter over time.
  • Soul Sword – Maintains upper-body invulnerability, great tool to extend juggles. Soul Sword hits extremely fast and will be a great way to build damage while the opponent is locked out.
  • Bone Shoulder –Spinal uses his shield to strike at the opponent (5) times. This attack has throw invulnerability, and has great utility when combined with skeleport.
  • Skeleport – S.skeleport will teleport behind the opponent to strike and launch the opponent in the air. S.Skeleport can also be used while in-air, and also in combo.

Instinct Mode

Spinal activates by turning into his spectral self and will instantly gain the maximum amount of skulls which will have a quick regeneration rate while Instinct mode is activated. Instinct mode will also increases the rate of consumption while the opponent is cursed.

 

 

By Amir Abdollahi

Co-founder/Writer For Killer Instinct Central

3 thoughts on “Spinal Character Developer Notes”
  1. I know tell me about it!! They said ultra edition and combo breaker owners would of Spinal early… Its a lie, i haven’t gotten anything!!!!!!

     

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