Kotaku yesterday wrote a very positive preview for the upcoming Xbox One Killer Instinct. They talk a bit about the franchise’s past, their initial doubts about the game and how they’ve now come to enjoy it. A few snippets of the preview are posted below, so visit Kotaku for the full preview!

I remember playing the series when I was younger and liking it, but man, I was skeptical back when the game was originally announced. But a couple of weeks ago, I got some hands-on time with the game in an Xbox One showcase in San Francisco, and I’m reconsidering my doubt.

Change is afoot. Tekken is going free-to-play, Skullgirls crowdsourced new characters, and a few other franchises have introduced interesting new mechanics that, arguably, betray the spirit of older fighting games (more on this in a second). While none of it is on par with innovations like Drivetar, you get the sense that fighting game developers are trying new things. You can see that some developers would love for more people to try fighting games out—the question is how to actually go about doing that.
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For Killer Instinct, as you may already know, the route seems to be going free-to-play. Characters are five dollars a pop (save for one character, Jago, who will be free), and purchasing all the characters will cost $20. That’s startlingly cheap for a full game, though yes, admittedly an initial six-character roster seems small. Even so, the free-to-play move seems more significant for a game like Killer Instinct than it does for Tekken. Being a launch title is a part of it. When there aren’t too many choices in a system’s library, the chances of having someone try out a title such as Killer Instinct—which they might not even know much about—are much higher, I would think. In this case, it’s literally a matter of ‘why not?’ It is free, after all.

So let’s say you download the game and want to try it out. Let’s say you don’t know much about fighting games. Something that stands out to me was that, in the dojo mode—which is where players can go to learn how to play the game—not only are basic things like moves and combos explained to the players, but so are finer details like hitboxes and frame data.

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

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