Today Alex Jebailey, the Community Manager for Iron Galaxy Studios, released the official update patch notes for Season 2. Check it out on the ultra-combo forums or here below:

System Changes:

• Shadow Projectiles that used to count as Enders are no longer able to cash out damage. This
includes Jago’s Shadow Endokuken, Fulgore’s Shadow Energy Blast, Spinal’s Shadow Searing
Skull, and Orchid’s Shadow Ichi Ni San.
• If you use a Counter Breaker, any of your active projectiles will be destroyed. No more using
lingering projectiles for safe Counter Breakers!
• Some characters could counter break from projectile specials that were not breakable. This has
been fixed.
• Fixed a bug that let you tech out of throws during trip guard (your landing recovery from a jump
attack).

Jago:

• Fixed a bug that was causing the 2nd projectile in a double endokuken to have the same data as
the first, resulting in longer than intended hitstun.

Sabrewulf:

• Fixed a bug that was preventing Sabrewulf’s Heavy Hamstring linker from letting him pass into
the corner.
• Fixed a bug that allowed Sabrewulf to use a Feral Cancel to exit a successful counter breaker
before it hit, leading to frozen and strange animation states.
• Fixed a bug that made Leaping Slash and Hamstring openers unbreakable if used after a jump-in
Opener.
• It is no longer possible to avoid breaker windows by using a Feral Cancel.

Glacius:

• This cool customer didn’t get any direct changes/fixes.

Thunder:

• Fixed a bug that caused Shadow Enders to have lower priority than regular Enders, making you
miss them sometimes.
• Fixed a bug that caused Call of Sky’s lightning bolt to hit 4 frames earlier than intended. This
move should be possible to dash-dodge with some characters now.

Sadira:

• Sadira’s juggle normals now cause less KV, giving you a bit more freedom in your juggle combo
paths.
• Fixed a bug that let Sadira circumvent the new “No instinct cancels from enders” rule.
• Fixed a bug preventing Shadow VFX from firing during Shadow Wall Cling.
• Fixed a bug that let Sadira use pre-jump frames to trigger an Ender during Instinct without a
double, manual, or linker before it, which could lead to blocked Enders.
• Fixed a bug preventing Sadira from using Shadow Wall Cling in a combo.

Orchid:

• Reduced damage on opener Ichi Ni San strings. These hit like 3 heavy specials in a row
unbreakable and lead to very high one-chance-break damage.
• Fixed a bug that prevented Orchid from using a counter breaker during landing after a jumping
opener attack.
• Fixed a bug that let the explosion from a grenade lock up the game or hit repeatedly.
• Fixed a bug preventing Orchid from using Heavy Slide linker after an opener Slide when
performed late.
• Fixed a bug that caused the grenade’s explosion hitbox to stay active much longer than
intended.

Spinal:

• Fixed a bug that caused Divekick to knockdown instead of ground bounce in certain situations.
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Fulgore:

• Fixed a bug that prevented Fulgore from using a counter breaker during landing after a jumping
opener attack.
• Fixed a bug that prevented Light linkers from blowing out the way other character’s do.
• The kara cancel window for Shadow Plasmaport was still looking for the old input motion of this
move, causing you to miss this input fairly often. Fixed!
• Devastation Beam is no longer breakable as a linker to keep it in line with other Shadow
projectiles.

TJ Combo:

• Fixed a bug that caused TJ to overlap other characters in an unintended way during TJ Tumble.
• Previously, TJ’s Barrage Ender would always deal damage similar to a Lv3 damage ender. It now
deals additional damage at Lv4.
• Fixed a game freezing bug that could happen if TJ was hit out of certain Enders.
• Vortex used to add most of the KV, and Cyclone would add very little. It is now more evenly
distributed.
• Fixed a bug that caused extra hits of Punching Bag to go off without button presses during
Instinct Mode.
• Changed which attack TJ uses after a counter breaker. He now uses Medium Flying Knee.
• Fixed a bug preventing Shadow VFX from firing on some of TJ’s Shadow moves.
• Made the pushbox on Powerline Hit wider to avoid TJ situationally passing through opponents in
the corner if they attack at the same time.

Known Issues

These are known issues we are actively working on for our November update.

• General – Text truncation and overlap in some areas of the UI.
• General – Menu overlap under certain conditions in some areas of the UI.
• Store – Stated prices for Ultra Edition and Combo Breaker Pack in the in-game store pop-up
messages are reversed. Actual prices are accurate in the Xbox Store and when the transaction
goes through.
• Profile Card – Wrong Gamertag and Profile Card are displayed after switching profiles while
viewing Concept Art.
• Survival – Players Health Bar and Shadow Meter from last win carry over to new Survival Session
after a loss.
• Practice – Selecting a Theme purchased with KI Gold in Practice Mode disables the Themes
Menu.
• Arcade – Player’s costume in the Arcade ladder screen is default when the player is wearing a
retro costume.
• Accessories – No button/stick callout for character model rotation in character customization.
• Store – Player Card does not update KI Gold after purchasing more from the Store until the Store
is left.
• Replays – Scrolling past the bottom replay shows the next appearing replay with incorrect
fighters initially.
• Fight Challenges -The Fight Challenges briefly display identical information for multiple rows
after quickly navigating the menu.
• Accessories – Some characters move in a circle instead of pivoting in the center when rotating
them in Accessories.
• Gameplay UI – Profile icons are missing during gameplay.
• Meld – Disconnecting the controller while in any menu will cause the Community Meld blade to
appear.
• Fight Challenges – Scrolling through fight challenges will not update themselves until you stop
scrolling.
• Remap Controls – Player 2 cannot press menu after Player 1 selects “Remap Controls” from the
Character Select screen in Local Play.
• Pause Menu – After Player 1 closes the pause menu using [Menu] in Local Play, two “Quit”
options will be present on the pause menu when Player 2 opens the pause menu.
• Replays – After a player has paged up in Fight Replays the wrong replay will get set as Favorite.

 

By Amir Abdollahi

Co-founder/Writer For Killer Instinct Central

6 thoughts on “Killer Instinct – Season 2 Launch Update Patch Notes”
  1. Fixes needed I haven’t seen mentioned :

    -Cut scenes need to be added back so we can see the endings especially for those of us who’ve yet to unlock shadow Jago’s stage
    -When playing arcade mode the setting difficulty automatically goes up a level at the 6th and 7th round
    -Maya needs to be shortened. In KI 2 she was 5’11. In K1 Thunder was 6’5. In KI 3 they are the same height

    Requests for the game:

    -The game need more dialog for characters or maybe special entrances or exits pending the person you fight or match results. This is suppose to have some kind of story to it so having characters interact directly with each other in terms of speech would be great
    – Ultimates, Humiliations, stage finishers please! (I may not be doing it right but Combo’s stage finish just doesn’t work for me)
    -Team battle which can have online and offline pay. Also where it can be you and a friend or cpu vs 2 cpu or 2 people online in a elimination style fight system.
    – A Tournament mode would be nice.
    -The option to use retro characters’s music from Ki1 and or KI2 Classic or stages would be awesome.
    -Retro Thunder doesn’t look anything like KI1 Thunder
    – Faster loading of character during the character select screens
    -Jago needs his slide move from KI 2 back
    -Combos roller coaster should be a down forward move or back forward. Maybe just add it to the end of that useless roll he down with the medium kick.
    – The XP amount gained from a battle seems really low and no matter how stylish, good or bad you fight it seems like the gain amount is about the same.
    -The ability to purchase or earn Shadow Jago for those who didn’t get a day one Xbox.

    I don’t play online enough to really say anything about the ranking system but it seems really hard to get into a online match some days. Maybe people aren’t playing or something.

     
  2. They need to add Team Elimination ala Killer Instinct Gold on the N64.

    They also need to stop tinkering with the game and just let it be. There is never going to be a ‘perfect’ game. All games have glitches. Just leave them be. Glitches are a part of games and have been for 40 years. We are used to it. Some of us even like them. 🙂

     
  3. There was really no reason for these terrible game producers to change the game ENTIRELY. it was fine they way it was before. The same manual timing for all characters is a load of bullsh*t. They ruined the game completely. I wish they would refund my my money. Or give me back the game I actually like. It’s sad they ruined such a great classic. Jago got ruined with the useless double endokuken, Orchid is OK with the grenades, sadira is ruined. Impossible to do heavy manual after light linker it’s just sad. Freaking go back to season one where the game was actually fun.

     
  4. My feedback from S2 until now:

    Bugs List:

    1) I don’t if this problem is just with me, if it is my TV, but please, everybody, play a match with Jago abusing of the fireballs or with Orchid and use her instinct mode in the 1st round of a match in the Maya’s Stage. The color it horrible. The panter from Orchid looks like a blot in the screen. The same as Jago’s fireballs, it is really terrible to see it. I already have tried to change the “in game brightness” but is the same, horrible.
    Note: This was not happening in S1 and did not have happened in any other game.

    Well, this is just the 1st bug from many of what I could say within last days.

    2) Ranked match – TJ Combo x TJ combo, I won the 1st round, TJ combo was with Instinct full activated, he “died” and return in the 1st round, without “use” the instinct. So, basically, he uses Last Stand in the 1st round without spend a instinct bar;

    3) The achievements for “Stylish TJ Combo” and “Stylish Maya” are not working. Please Iron Galaxy, fix this before November update. I already have colours 3 and 4 for both characters and no achievement. I did not have bought with KI Gold, I have unlocked by playing.

    4) TJ Combo accessories does not have color variation;

    5) The way to select an accessorie is very poor. Please, change the markings, it almost impossible to detect which one you have selected. Think to add a different sound to indicate the selection.

    6) Fonts needs to be bigger. Please!! Looks like the new UI was entirely developed and tested in a 22 inches LCD monitor. Please, try to use a 42-55 TV and sit 1.5 – 2 meters away from the TV. It is really hard to read!!

    7) Doubles ultras in the Glacius Stage drop drastically the frame rate. Please, try it and you will see it. The game almost crashes;

    8) Game is crashing if you search for a match and start doing other stuffs. Here have crashed more than three times, one have resetted the Xbox and tooks a lot of time to start up again.

    9) Game crash sometimes and go back to Xbox Dash.

    10) The CPU difficult changes alone. If you play a versus match, everytime the difficult it will be different. Everytime we have to check in the “Y” Settings? That is not nice!

    11) The accessories already unlocked (from S1) still appears in the “X menu – Next to Unlock”;

    12) You do not have a “Back” button in the Controller remap menu. You have to save anyway.

    13) Some Ultra Stage celebrations are really strange. Looks like a robot (e. g. Orchid). I don’t know if the reason was a lower frame rate or what.

    No Bugs, but feedbacks:

    A) Maya’s auto doubles are really, really slow when compared with the others. I believe even slower than TJ Combo. Her Linkers (with Kick) are also really slow;

    B) New UI is more intuitive? I don’t think so. If you are playing ranked, want to play a match offline, you have to go back a lot of times until main menu and select single player. You want to check the Store, you have to go back to the beggining and choose store. Some information appears duplicated and others are difficult to access, for me that is not intuitive.

    C) – Player Card is terrible. It is the same as if we do not have the background.
    – You best character appears everytime in your Player Card – Not nice;
    – Icon, background and Taunt selection screen is very poor;

    D) Leaderbords continue the same structure – You have to click LB or RB a lot of times. Please, implement something like a character select screen, so makes easier to see that character specific leaderborders or “General”;

    E) What have happened to the Fight Titles? The leaderbord is freeze in the Season 1. It will be a Fight Challenge specific ranking?

    F) PLEASE, PLEASE, reinvent the Ranking system. You need to figure out a way to finish with the Rage quitters. the game it is nice, it is nice to play, but there are some idiots that simply rage quit if they lose a match, because the will lose their rank. If IG remove the “rank down”, they will not do this. OK, we will have everytime higher ranks, however, it will be more fun without rage quitters.

    G) Fight Challenges Status layout (bars) – Terrible to see.

    H) The color selection menu is terrible. Same as the Costume;

    I) Please, bring back customization per color. then we will have 6 options and not only 1 per costume. That was one of the best Double Helix implementations and you have removed. Please, don’t mess with the game;

    J) The XP Calculation in the end of a match takes long time to finish. Please, just show instantaneouly the Total XP earned and that is it.

    K) Camera in some stages are too much close, specially if you are playing with TJ Combo, sometimes the camera follows the opponent in air, sometimes don’t. Sometimes is too close that is really strange. I don’t know, but looks like the camera system have changed from S1 to S2.

    L) Manuals are toooo slow. Looks like the game is frozen, then happens the manual, then froze again, then you continue to play. It is not flowing. Don’t even looks like a combo! Sometimes also happens the same with auto doubles (e.g. Maya’s kick AD);

    M) Sometimes the image is a little bit strange to see. For example, TJ Combo win pose. When he punchs, the screen movement it is strange, not sure if too fast or what.

    That is what I remember from now.

    Positive feedback:
    – TJ Combo looks great;
    – Maya stage is really nice (besides the “yellow” color issue during 1st round);
    – New Profile Icon (Maya and TJ) looks really cool!
    – S1 Veteran Icons – That is really nice from your side!
    – Stage ultra is awesome, specially because you can combine with an normal ultra. Good catch IG;
    – TJ Stage is very nice;
    – TJ accessories looks cool 🙂 Maya’s accessories looks the same, all three sets looks the same 🙁

     
  5. This is all well and good but they seriously need some time put Into polishing Stage Ultra poses.. They’re all so choppy, stiff and generally bad to look at.. Especially Maya

     

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