In a Q&A session with Playtonic Games (where he’s currently working on Yooka-Laylee), Killer Instinct artist Kevin Bayliss talks about his work on animating and motion-capturing the characters in the original KI game. The KI portion of the Q&A session is below, but visit Playtonic’s website for more regarding how he had to completely redesign Donkey Kong for Shigeru Miyamoto and more!

Surprisingly, you’re perhaps even better known for a certain beat-em-up…

Yes, following DKC I worked on Killer Instinct, where I developed characters and animated them both with hand animation and motion capture. I love fighting games probably more than any other genre, and was such a big Street Fighter fan, and as a young guy I was really into Martial Arts.
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KI was fantastic because it was the first time we had a chance to use Motion Capture software for our games. It was a very early system and we beta tested the software, using it with a custom made suit that we developed to wear when performing moves.

As I was a bit of a Bruce Lee and Karate fan at the time, and did some Martial arts, it was my opportunity to see how it worked. I knew exactly what moves the characters needed, and so I did most of them myself. It was an amazing piece of technology at the time, and I felt like a pioneer using it for Killer Instinct. I was really proud to have the chance to do it that way. And very lucky too!

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

3 thoughts on “Kevin Bayliss Discusses Killer Instinct With Playtonic Games”
  1. Excellent game article on the original lead character designer for the KI series, Kevin Bayliss

     
  2. Great article. Yes the original were unique for sure standing out as one of the top fighting game franchises of the 90s glad they rebooted it and came out with it again. Great game

     

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