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Additional patch notes have been released via Ultra-Combo detailing the various balance changes coming in tomorrow’s update. Read on to see what’s new and has changed…

System Changes:
-Fixed an input bug where players would get the opposite dash intended in various situations while being crossed up.
-Fixed an input bug where jumping meaty cross-ups were not blockable as expected.
 
Jago:
-Fixed a bug that let Jago cancel directly into a Tiger’s Fury while charging an Endokuken by kara-cancelling a dash input.
 
Sabrewulf:
-Raised the damage on Medium Ragged Edge Linker by ~16% so that it deals similar damage to other medium linkers in the game.
-Raised the damage on Light Hamstring Linker by 70%
-Raised the damage on Medium Leaping Slash Linker by 87%
-Raised the damage on Heavy Hamstring and Leaping Slash Linkers by 37% (These linkers only have two versions each, making them a bit easier to break. They now do more damage to compensate.)
 
Glacius:
-Fixed a bug where Heavy Hail would be destroyed if the player was backed up against an Aganos wall.
 
Thunder:
-Added missing counterhit windows on the following moves: Shadow Call of Earth (QCB+PP)
 
Sadira:
-Fixed a bug that let Sadira circumvent the combo system using LK jump cancels when not in instinct. Performing these now will give you the expected Auto Doubles and Linkers.
-Updated the rules for canceling jump startup so players don’t get linkers and autodoubles before using an opener in a combo.
-Fixed a bug that could cause super flash to get stuck if she was hit out of her Lv2 or Lv3 Web Cling enders
-Fixed a bug that caused hitting with widows drop on the same frame of the opponent’s landing to cause a ground bounce instead of the expected ground reaction.
-Added missing counterhit windows on the following moves: Light & Shadow Blade Demon (QCF+LP or QCF+PP), Web Cling (While in air QCB+P), Widow’s Bite (QCF+P), Shadow Widow’s Bite (QCF+PP)
-Fixed a bug where Sadira’s Shadow Widow’s bite would become unbreakable when performed in a combo started with a normal if no non-projectile move was used before the Shadow Widow’s Bite hit.
 
Orchid:               
-Fixed a bug that let Orchid cancel directly into a Knee Buster while charging her 3rd Rekka by kara-cancelling a dash input.
 
Spinal:
-New Shadow Move: Shadow Skull Summon (DD + 3P)
Spends 1 meter to summon 3 skulls.
-Increased the meter gain from Searing Skulls by 100%
-Added missing counterhit windows on the following moves: Dive Kick (j.MK), Power Devour (B+LP)
 
Fulgore:
-Added missing counterhit windows on the following moves: Plasma port (QCB+K), Shadow Plasma Port (QCB+KK), Air Shadow Eye Laser (While in air QCB+PP)
-Fixed a bug where canceling a normal into Shadow Eye Laser sometimes gave you the linker version making it breakable.
-Fixed a bug where Fulgore’s Cyber Uppercut would autocorrect after the flash.
 
TJ Combo:
-Made TJ Combo’s Flying Knee Special no longer cross over crouching opponents.
 
Maya:
-After activating Dagger Assault, the first dagger strikes now occur 50 frames sooner than before.
-Added missing counterhit windows on the following moves: Air Mantis (While in air D+HP), Temperance Strike/Vengeance Strike/Enmity Strike (QCF+LP, MP, or HP), Shadow Spirit Slicer (QCF+PP), Leap Kick (QCF+K), Shadow Leap Kick (QCF+KK), Axe Kick (F+HK)
 
Kan Ra:
-Added missing counterhit windows on the following moves: Shadow Swarm (QCB+KK), Spike (QCF+K), Shadow Spike (QCF+KK), Whirl (QCF+P), Shadow Whirl (QCF+PP)
-Fixed a bug where Kan-Ra could not move forward after performing Clutch while backed into the corner.
 
Riptor:
-Added missing counterhit windows on the following moves: Predator Stance Normals (HP, HK, and F,F+HP) | Non Predator Stance – (F,F+HP), (B,B+HP), (F,F+HK), (B,B+HK), Flame Carpet (DB+HP)
-Fixed a bug where B+HP Flame Breath in instinct mode did not have the new juggle properties of the non-instinct version.
 
Omen:
-Meter gain from normals and specials reduced by ~30%
-Shadow Slide is now -8 on block (was -0)
-Added missing counterhit windows on the following moves: Shadow Rashakuken (QCF+PP), Orda Shield (QCB+P), Shadow Orda Shield (QCB+PP)
 
Aganos:
If you are simply not prepared to india pharmacy viagra discuss this issue with them. After, the course of coronary artery bypass surgery, people habitually find it more complicated to get back to the date. levitra online order Side Effects: Some patients may experience: Headache, Diarrhea, Dizziness, Upset stomach, Vomiting, Nasal congestion, Adverse effect like face cialis pfizer blushing, Mild de-hydration. The education and training of child care staff is diverse. cheap viagra without prescription -Added missing counterhit windows on the following moves: Payload Assault (QCF+P), Shadow Payload Assault (QCF+PP), Relinquish (While holding a peacemaker QCF+P)
-Relinquish no longer whiffs if performed next to an opponent.
 
Hisako:
-Added missing counterhit windows on the following moves: Influence (QCB+P), Shadow Influence (QCB+PP), Air On Ryo Zan (While in the air QCF+P), Shadow Air On Ryo Zan (While in the air QCF+PP)
 
Cinder:
-Added missing counterhit windows on the following moves: Shadow Fission (QCB+PP), Inferno (QCB+K), Shadow Inferno (QCB+KK), Shadow Trailblazer (B,F+KK), Pyrobomb (B,F+P), Both Ground and Air Shadow Pyrobomb (B,F+PP)
 
Aria:
-Fixed a bug causing counterhit c.hk to not juggle opponents properly.
Added missing counterhit windows on the following moves: Medium Allegro (While in blade body F,D,DF+MP), Heavy Allegro (While in blade body F,D,DF+HP)
 
Shadow Jago:
-Added missing counterhit windows on the following moves: Dark Demise (QCF+K), Shadow Dark Demise (QCF+KK), Annihilation (While in instinct QCF+LP+LK)
-Fixed a bug where a player could back dash when inputting a forward dash while dashing under an opponent.
 
Kim Wu:
-Fixed a bug that was preventing players from using Dragon Cancel during Dragon Sweep
-Fix for a bug that could cause light dragon dance to cause a ground bounce on a standing opponent on the first frame they landed from a jump.
-Added missing counterhit windows on the following moves: Close MP, Close HP, Medium/Heavy Dragon Kick (QCF+MK, HK), Dragon Dance (QCB+K), Shadow Dragon Dance (QCB+KK), Dragon Dash (KKK)
-Fixed a bug causing the first hit of the heavy kick auto double to blow out and preventing the second hit from blowing out.
 
Tusk:
-Fixed a bug that let him cancel out of backstab mid-move.
-Added missing counterhit windows on the following moves: Spine Splitter (B+HP), Immortal Spirit (QCF+K), Shadow Immortal Spirit (QCF+KK)
-Fixed a bug preventing players from canceling openers into Ultra in instinct mode.
 
Rash:
-Added missing counterhit windows on the following moves: Rash Bash (B+HP), Battering Ram (QCF+P or F,F+P), Shadow Battering Ram (QCF+PP), Wicked Tongue (PPP)
 
Arbiter:
-Added missing counterhit windows on the following moves: Light/Medium/Shadow Mercy’s Demise (QCF+LP/MP/ PP), Light Truth Seeker (QCB+LP), Prophet’s Bane (QCB+K), Shadow Prophet’s Bane (QCB+KK), Interrogator (F+HK), Particular Justice (DF+HK), Fire Weapon (D+HK, J+HK), Throw Grenade (PPP)
 
Mira:
-Fixed a bug where Mira could perform air actions out of the Mist form when on the ground, using up heath.
-Fixed a bug with Mira’s mist where it was possible to not apply potential damage while it was attached.
-Added missing counterhit windows on the following moves: Blood Seeker (QCF+P) Shadow Blood Seeker (QCF+PP), Trephine (QCF+K), Shadow Trephine (QCF+KK)
 
Gargos:
-If you perform an Ultra on Gargos, his minions will now be instantly destroyed.
-Fixed a bug where Gargos could perform autodoubles if just his minions hit while landing from a jump attack.
-Fixed a bug where hitting Gargos’s portal punches with character attacks would disable the Fists’ ability to hit the opponent.
-Fixed a bug where the minions would be on the wrong side of Gargos if he grabbed them while the opponent jumped over him.
-Added missing counterhit windows on the following moves: HK, Air Reckoning (While in air QCF+K), Minion Commands (QCB+K), Shadow Oblivion (QCF+PP)
 
General RAAM:
-Fixed a bug that could cause Heavy Autodouble to whiff from some ranges
-Added missing counterhit windows on the following moves: Shadow Dominance (QCB+PP)
 
Eyedol:
-Fixed a bug causing Eyedol to be invulnerable for the final four frames of his Backward Telestrike
-Added missing counterhit windows on the following moves: Light/Medium/Shadow Crushing Swing (QCB+LP/MP/PP)
 
MISC BUG FIXES:

UI:
-Fixed an issue that would cause Character Portraits at Character select to appear blackened out
 
Shadow Lords:
-Fixed an issue where the player could not fight a mission they attempted to deploy to with a Sub 60% success rate
-Fixed an issue where performing a Double KO on boss Gargos can result in a failed mission
-Fixed an issue where the user did not retain Astral Plane after unlocking and then rebooting the title
-Fixed an issue that resulted in Boss Gargos with Full Instinct and 1 HP to stay on the ground until timer reached 0 after being hit by Grub’s Shadow Domination
-Fixed an issue where certain character enders were not triggering Vampire Bat and Snake guardian Abilities

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

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