Additional patch notes have been released via Ultra-Combo detailing the various balance changes coming in tomorrow’s update. Read on to see what’s new and has changed…
System Changes:
-Fixed an input bug where players would get the opposite dash intended in various situations while being crossed up.
-Fixed an input bug where jumping meaty cross-ups were not blockable as expected.
Jago:
-Fixed a bug that let Jago cancel directly into a Tiger’s Fury while charging an Endokuken by kara-cancelling a dash input.
Sabrewulf:
-Raised the damage on Medium Ragged Edge Linker by ~16% so that it deals similar damage to other medium linkers in the game.
-Raised the damage on Light Hamstring Linker by 70%
-Raised the damage on Medium Leaping Slash Linker by 87%
-Raised the damage on Heavy Hamstring and Leaping Slash Linkers by 37% (These linkers only have two versions each, making them a bit easier to break. They now do more damage to compensate.)
Glacius:
-Fixed a bug where Heavy Hail would be destroyed if the player was backed up against an Aganos wall.
Thunder:
-Added missing counterhit windows on the following moves: Shadow Call of Earth (QCB+PP)
Sadira:
-Fixed a bug that let Sadira circumvent the combo system using LK jump cancels when not in instinct. Performing these now will give you the expected Auto Doubles and Linkers.
-Updated the rules for canceling jump startup so players don’t get linkers and autodoubles before using an opener in a combo.
-Fixed a bug that could cause super flash to get stuck if she was hit out of her Lv2 or Lv3 Web Cling enders
-Fixed a bug that caused hitting with widows drop on the same frame of the opponent’s landing to cause a ground bounce instead of the expected ground reaction.
-Added missing counterhit windows on the following moves: Light & Shadow Blade Demon (QCF+LP or QCF+PP), Web Cling (While in air QCB+P), Widow’s Bite (QCF+P), Shadow Widow’s Bite (QCF+PP)
-Fixed a bug where Sadira’s Shadow Widow’s bite would become unbreakable when performed in a combo started with a normal if no non-projectile move was used before the Shadow Widow’s Bite hit.
Orchid:
-Fixed a bug that let Orchid cancel directly into a Knee Buster while charging her 3rd Rekka by kara-cancelling a dash input.
Spinal:
-New Shadow Move: Shadow Skull Summon (DD + 3P)
Spends 1 meter to summon 3 skulls.
-Increased the meter gain from Searing Skulls by 100%
-Added missing counterhit windows on the following moves: Dive Kick (j.MK), Power Devour (B+LP)
Fulgore:
-Added missing counterhit windows on the following moves: Plasma port (QCB+K), Shadow Plasma Port (QCB+KK), Air Shadow Eye Laser (While in air QCB+PP)
-Fixed a bug where canceling a normal into Shadow Eye Laser sometimes gave you the linker version making it breakable.
-Fixed a bug where Fulgore’s Cyber Uppercut would autocorrect after the flash.
TJ Combo:
-Made TJ Combo’s Flying Knee Special no longer cross over crouching opponents.
Maya:
-After activating Dagger Assault, the first dagger strikes now occur 50 frames sooner than before.
-Added missing counterhit windows on the following moves: Air Mantis (While in air D+HP), Temperance Strike/Vengeance Strike/Enmity Strike (QCF+LP, MP, or HP), Shadow Spirit Slicer (QCF+PP), Leap Kick (QCF+K), Shadow Leap Kick (QCF+KK), Axe Kick (F+HK)
Kan Ra:
-Added missing counterhit windows on the following moves: Shadow Swarm (QCB+KK), Spike (QCF+K), Shadow Spike (QCF+KK), Whirl (QCF+P), Shadow Whirl (QCF+PP)
-Fixed a bug where Kan-Ra could not move forward after performing Clutch while backed into the corner.
Riptor:
-Added missing counterhit windows on the following moves: Predator Stance Normals (HP, HK, and F,F+HP) | Non Predator Stance – (F,F+HP), (B,B+HP), (F,F+HK), (B,B+HK), Flame Carpet (DB+HP)
-Fixed a bug where B+HP Flame Breath in instinct mode did not have the new juggle properties of the non-instinct version.
Omen:
-Meter gain from normals and specials reduced by ~30%
-Shadow Slide is now -8 on block (was -0)
-Added missing counterhit windows on the following moves: Shadow Rashakuken (QCF+PP), Orda Shield (QCB+P), Shadow Orda Shield (QCB+PP)
Aganos:
-Added missing counterhit windows on the following moves: Payload Assault (QCF+P), Shadow Payload Assault (QCF+PP), Relinquish (While holding a peacemaker QCF+P)
-Relinquish no longer whiffs if performed next to an opponent.
Hisako:
-Added missing counterhit windows on the following moves: Influence (QCB+P), Shadow Influence (QCB+PP), Air On Ryo Zan (While in the air QCF+P), Shadow Air On Ryo Zan (While in the air QCF+PP)
Cinder:
-Added missing counterhit windows on the following moves: Shadow Fission (QCB+PP), Inferno (QCB+K), Shadow Inferno (QCB+KK), Shadow Trailblazer (B,F+KK), Pyrobomb (B,F+P), Both Ground and Air Shadow Pyrobomb (B,F+PP)
Aria:
-Fixed a bug causing counterhit c.hk to not juggle opponents properly.
Added missing counterhit windows on the following moves: Medium Allegro (While in blade body F,D,DF+MP), Heavy Allegro (While in blade body F,D,DF+HP)
Shadow Jago:
-Added missing counterhit windows on the following moves: Dark Demise (QCF+K), Shadow Dark Demise (QCF+KK), Annihilation (While in instinct QCF+LP+LK)
-Fixed a bug where a player could back dash when inputting a forward dash while dashing under an opponent.
Kim Wu:
-Fixed a bug that was preventing players from using Dragon Cancel during Dragon Sweep
-Fix for a bug that could cause light dragon dance to cause a ground bounce on a standing opponent on the first frame they landed from a jump.
-Added missing counterhit windows on the following moves: Close MP, Close HP, Medium/Heavy Dragon Kick (QCF+MK, HK), Dragon Dance (QCB+K), Shadow Dragon Dance (QCB+KK), Dragon Dash (KKK)
-Fixed a bug causing the first hit of the heavy kick auto double to blow out and preventing the second hit from blowing out.
Tusk:
-Fixed a bug that let him cancel out of backstab mid-move.
-Added missing counterhit windows on the following moves: Spine Splitter (B+HP), Immortal Spirit (QCF+K), Shadow Immortal Spirit (QCF+KK)
-Fixed a bug preventing players from canceling openers into Ultra in instinct mode.
Rash:
-Added missing counterhit windows on the following moves: Rash Bash (B+HP), Battering Ram (QCF+P or F,F+P), Shadow Battering Ram (QCF+PP), Wicked Tongue (PPP)
Arbiter:
-Added missing counterhit windows on the following moves: Light/Medium/Shadow Mercy’s Demise (QCF+LP/MP/ PP), Light Truth Seeker (QCB+LP), Prophet’s Bane (QCB+K), Shadow Prophet’s Bane (QCB+KK), Interrogator (F+HK), Particular Justice (DF+HK), Fire Weapon (D+HK, J+HK), Throw Grenade (PPP)
Mira:
-Fixed a bug where Mira could perform air actions out of the Mist form when on the ground, using up heath.
-Fixed a bug with Mira’s mist where it was possible to not apply potential damage while it was attached.
-Added missing counterhit windows on the following moves: Blood Seeker (QCF+P) Shadow Blood Seeker (QCF+PP), Trephine (QCF+K), Shadow Trephine (QCF+KK)
Gargos:
-If you perform an Ultra on Gargos, his minions will now be instantly destroyed.
-Fixed a bug where Gargos could perform autodoubles if just his minions hit while landing from a jump attack.
-Fixed a bug where hitting Gargos’s portal punches with character attacks would disable the Fists’ ability to hit the opponent.
-Fixed a bug where the minions would be on the wrong side of Gargos if he grabbed them while the opponent jumped over him.
-Added missing counterhit windows on the following moves: HK, Air Reckoning (While in air QCF+K), Minion Commands (QCB+K), Shadow Oblivion (QCF+PP)
General RAAM:
-Fixed a bug that could cause Heavy Autodouble to whiff from some ranges
-Added missing counterhit windows on the following moves: Shadow Dominance (QCB+PP)
Eyedol:
-Fixed a bug causing Eyedol to be invulnerable for the final four frames of his Backward Telestrike
-Added missing counterhit windows on the following moves: Light/Medium/Shadow Crushing Swing (QCB+LP/MP/PP)
MISC BUG FIXES:
UI:
-Fixed an issue that would cause Character Portraits at Character select to appear blackened out
Shadow Lords:
-Fixed an issue where the player could not fight a mission they attempted to deploy to with a Sub 60% success rate
-Fixed an issue where performing a Double KO on boss Gargos can result in a failed mission
-Fixed an issue where the user did not retain Astral Plane after unlocking and then rebooting the title
-Fixed an issue that resulted in Boss Gargos with Full Instinct and 1 HP to stay on the ground until timer reached 0 after being hit by Grub’s Shadow Domination
-Fixed an issue where certain character enders were not triggering Vampire Bat and Snake guardian Abilities
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