For today’s Killer Instinct Textual Stream, Iron Galaxy’s Kraig announced an all-new game mode called ‘Combo Breaker Training’ that will be releasing alongside ARIA later this month. Here’s the full run down by Iron Galaxy’s Adam “Keits” Heart with more information available over at Ultra-Combo

There is no doubt that one of the most important skills in Killer Instinct is breaking combos. Not only is this skill important, but there isn’t anything like it any other fighting game! If you are a new player, that task can seem daunting, so we are here to help.

The entire breaker system is tuned around the ideas of risk vs reward. Performing actions that can realistically be reacted to by your opponents either get you more damage (heavier doubles) or access to better manual options (heavier linkers). Take a risk with a slower double that is easy to break on reaction? Get more potential damage and raise the ender level! Take a risk with a heavy linker that is easy to break on reaction? Because the manuals available after a Linker are the Linker strength and lower, you’ll get access to an unreactable manual of any strength, forcing your opponent to guess or let you continue the combo.

So what can I react to visually? Medium and Heavy Auto Doubles, Heavy Linkers, and some Heavy Manuals. There are audio cues and subtle visual cues on some light and medium linkers that you can react to, but in general you should not be expected to actually react to Light Auto Doubles, Light or Medium Linkers, or any Manual. You’ll have to use pattern recognition and prediction with your opponent if they avoid any of the easy breakable points, or refuse to check you with a Counter Breaker!

Even after taking the time to fully understand the breaker system, we know that guessing is still risky, but how do I train to break combos on reaction? When playing alone, the only way to practice breaking is to use the Record/Replay functions in practice mode. The problem here is that you are simply breaking a looping recording of something you just did. You don’t need to react, because you know what is coming. That’s where our brand new Combo Breaker Training room comes in.
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In the Combo Breaker Training room, you’ll be able to practice breaking against a CPU controlled character of your choice. The CPU will open a combo and go to town, leaving you with the task of learning the animations and sounds of each Auto Double and Linker until you are ready to go online and crush your opponents!

Combo Breaker Training is also loaded with customization options. Do you want to simulate a player who only uses Light Doubles but any strength Linkers? You can set that up! Want the CPU to use only manuals and no Auto Doubles at all? Set it up!

For players who want to use this mode to get acquainted with which strength double/linker is which, the Combo Breaker Training Room also has a “training wheels” style option. We’ll show you what strength a move is as it happens, and even show you the breaker window for that move by making the strength icon translucent or solid. As you get better at recognizing the animations and know the windows, you can remove the “training wheels” and really test yourself. So watch out! More Killer players are will be coming for you after Combo Breaker Training Room launches this May.

So what do you all think about the new mode? Something you see yourself really utilizes when it launches? Share your opinions in the comments!

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

5 thoughts on “New Killer Instinct Xbox One Mode Announced – Combo Breaker Training”
    1. Killer instinct isn’t about fatalities. It’s about the mechanics of the game itself. Combo breakers, shadow counters combos and most importantly fun that’s what it’s about. Mortal kombat is most known for gore and fatalities really more than anything. It’s gameplay has evolved over the years but it’s known for those 2 things more than anything else.

       
  1. I would still like training mode for each character for learning combos cause it is always Jago , I think it would be better to learn combo moves that way

     

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