In a just released interview conducted by VGMO (Video Game Music Online), Killer Instinct Xbox One composer Mick Gordon dishes out the details on how he got started with music, his previous and current projects, how he approached the soundtrack for Killer Instinct, and more! Read on for a portion of the interview and be sure to visit VGMO to read it all!

Chris: The first soundtrack that brought you a tonne of international attention was the Xbox One’s Killer Instinct. How did you ensure the score for this title both paid tribute to the original games, while still offering something new and modern? Was it a challenge to get the balance right?

Mick Gordon: Oh man, I loved Killer Instinct when I was a kid. I played it for hours. I listened to Killer Cuts for hours. Those visuals, sounds and melodies are imprinted on my brain. Robin Beanland and Graeme Norgate have given the world some of the best video game music ever written. For me, well, I’m lucky enough to be able to dip into their universe and play around for a little while, but it’s their strong music in Killer Instinct that made it special. My job was to simply deconstruct their music from 1994, and reconstruct it for 2013.
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Chris: Much of your Killer Instinct score featured arrangements of the main theme and character themes of the original game for Arcades. What was it like to work with this source material – inspiring or intimidating? Did you have any interactions with original composers Graeme Norgate and Robin Beanland while making the soundtrack?

Mick Gordon: It’s both — it’s a feeling of utter elation coupled with complete terror. Robin is still over at Rare and he has been incredible — early on he sent us these backup ADATs of the original session from 1994, which was just amazing. He’s a super nice guy, but it’s crazy speaking with him… my mind is like, “oh that’s very interesting”, and then “f—, this is Robin Beanland!”, and then “oh, so that’s how he did that!”. They both wrote some amazing melodies and it has been wonderful to have an opportunity to go back over their stuff and really analyse what was going on. They certainly nailed a beautiful simplicity which is rarely matched.

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

3 thoughts on “Mick Gordon Interview With VGM”
  1. This is yet another excellent and awesome as well as fascinating interview with game composer Mick Gordon 🙂

     
  2. this was awesome to hear about Micks backround! not sure how many KI players play music but as a music major myself I have been inspired by killer cuts 1 & 2… before reading this I already new the music is what made the old games so special and fun! thanks KI central homies!!
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