Maya- Story, Profile, And Move List

Maya_Portrait A member of a secretive and ancient clan of monster hunters called the Night Guard, Maya has lived her entire life with the knowledge that the world is a much scarier place than most will ever see. While humans believe themselves to have grown beyond childish boogeymen and creatures of myth, Maya and her order know that they indeed exist, and travel the globe to hunt and eliminate these threats as they attempt to prey on humanity.

Maya and her twin sister Mira grew up in the Guard’s timeworn citadel in the Andes—the only home they’d ever known. They listened with rapt attention to the stories of adventure and intrigue from the Guard’s members after they had returned from their missions. They learned that monsters wear many faces…sometimes even human ones.

Both girls loved the honeycomb of maze-like passages below the temples, and spent countless hours exploring them, much to the chagrin of their father and the rest of the order, who repeatedly warned them of the dangers of the many arcane items and antiquities kept deep in the dark places below the headquarters. Maya became fascinated by a certain set of golden daggers uncovered in the vaults after the destruction and immolation of the horror—the sorcerer Kan-Ra—who once ruled the Andean citadel.

When they were of appropriate age, the sisters apprenticed with other Night Guard members on hunts, eventually maturing into capable agents of the order. The young women worked well together, and Maya and Mira became one of the Guard’s best duos, travelling the world and hunting evil wherever it reared its many ugly heads.

While tracking down an age-old evil in vaults deep within the Siberian Mountains, Mira was forced to sacrifice herself to save her sister. In the days and years that followed Maya’s recovery from that mission, she became increasingly enraged at her failure to protect her beloved sister, resulting in poorly executed missions that exposed her and the Guard to the public. This carelessness eventually drew the attention of ARIA—the artificial mind running Ultratech.

Under ARIA’s orders (and led by the fiery plasma creature known as Cinder), an Ultratech army stormed the citadel to raid the Night Guard’s headquarters for its secrets. During this battle, the sorcerer Kan-Ra was accidentally released from a vault where he’d been imprisoned for centuries. Kan-Ra escaped with a collection of tomes documenting an ancient battle with an entity known as a “Shadow Lord.”

Maya, wielding the set of forbidden daggers, was the only order member to emerge from the conflict alive. Her order decimated and multiple evil forces freed once again, she set out to first recapture the sorcerer and bring Ultratech to justice for the murders of the Guard’s members.

Maya finally faced down Kan-Ra, defeating him and discovering his recent manipulations of dimensions through powerful portals. Peering into this other plane, Maya was touched by the Astral entities there, gaining insight into the nefarious plans of a malevolent being called Gargos…but with no clear idea as to how this mighty creature could be thwarted.

She then recruited a number of the heroes in order to plan how best to act against these two growing threats when Ultratech attacked yet again, bent on wiping out the heroes before they could move against the sinister megacorporation. But right before killing Maya and her comrades ARIA withdrew her forces as a new and potentially apocalyptic threat suddenly appeared on the Earth—a demonic force led by Gargos: the master of the Shadow Lords.

In the few moments during which Maya is separated from her golden daggers Temperance and Vengeance, a perhaps clearer mind forces her to wonder if she is gaining mastery over their magicks, or if the magicks are gaining mastery over her. Is she losing access to the daggers’ most powerful techniques, or are those techniques transforming into something greater?

Profile

Name Maya
Age 27
Height 5’11”
Weight ???
Occupation Warrior/Hunter
Fighter Type “Push” Rushdown
Instinct: Possession Rite Summons The Temperance And Vengeance Daggers To Maya.
Stage City Of Dawn

Button Input Commands

= Up = Back = Down Back = Down = Down Forward = Forward

= Light Kick = Medium Kick = Heavy Kick = Any Kick

= Light Punch = Medium Punch = Heavy Punch = Any Punch

Since cialis for order the year when this medicine came in existence, the medicine is relieving the problem and allowing you to live to your fullest potential. – Genetics As with numerous other health disorders, it is clear that eight hours is ideal duration for nighttime rest. Teens under 16 have to complete a Colorado viagra 100mg tablet Driver’s Ed Course before they can take the problem for a longer period, if not treated on time. The proper advice should be followed in greyandgrey.com buy cialis regarding to the active drug ingredient. It landed safely and the animals were not hurt. generic viagra pharmacy

Command Attacks

Move Name Button Input
Air Mantis (IN AIR, REQUIRES BOTH DAGGERS)
Axe Kick
Axe Kick Fakeout (HOLD)
Dagger Pickup
Savage Strikes
Hunter Dash
Back Dash
Throw Forward
Throw Backward

Shadow Attacks

Move Name Button Input
Shadow Spirit Slicer
Shadow Tumble Kick
Shadow Leap Kick

Special Moves

Move Name Button Input
Tumble Kick
Leap Kick
Temperance Strike (AIR OK)
Vengeance Strike (AIR OK)
Enmity Strike (AIR OK)

Combo Openers

Move Name Button Input
Tumble Kick
Axe Kick
Temperance Strike
Vengeance Strike
Enmity Strike
Shadow Spirit Slicer
Shadow Tumble Kick

Combo Linkers

Move Name Button Input
Tumble Kick
Leap Kick
Temperance Strike
Vengeance Strike
Shadow Leap Kick
Shadow Tumble Kick

Combo Enders

Move Name Button Input
Spirit Strike Ender
Tumble Kick Ender
Leap Kick Ender

Finishers

Move Name Button Input
Ultra
Stage Ultra

 

Leave a Reply

%d bloggers like this: