In yesterday’s Killer Instinct livestream from PlayXBLA, there was some interesting bits of information revealed during the stream as well some noticeable changes to font styles and character movement. There were three things in particular that I think stood out the most. Let’s have a look at them below…

Killer Points- We’ve known for awhile now that this new iteration of Killer Instinct would be introducing a point system of some sort. Details on said system were scarce, but now we know more-or-less how it works. The points are called Killer Points (KP for short) and are awarded during gameplay when certain tasks are accomplished–like performing a certain combo, for instance. Once said task has been achieved, a pop-up appears informing the player of their achievement. The Killer Points can later be spent to unlock additional content such as colors, costumes, and accessories.

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Color Palettes-– Different color schemes for each character is nothing new, but learning there would be a total of six per character at launch is! There are also plans to increase that amount after launch, as well as potentially having different color palettes for the costumes and skins, too. Two new colors were shown for the time in the stream as well; a golden Sabrewulf and a red Glacius.

Xbox LIVE Beta Testing- Yes, you’re reading that correctly! Following the complete release of Round One early next year, Microsoft and Double Helix are considering a beta program allowing select Killer Instinct players to test characters over Xbox LIVE before their official public release! There’s no guarantee this will ever happen, but it’s definitely something that would go over quite well with the Killer Instinct community.

There’s much more information in the stream, so watch it here for the full rundown of new info!

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

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