As with every update, there are always some changes that accompany the game to balance things out between the characters and fix any issues that may have arisen. Here is the complete list of changes that accompanied Friday’s 2.7 update…

System Changes:

• Fixed a bug that could cause characters to get caught in the air for a moment if their opponent instinct canceled a successful air counter breaker.
• Fixed a bug preventing air techout from occurring when you try to counter breaker from some grounded launcher attacks. In a few other situations, the counter breaker won’t cause tech out, but you can quick rise and still punish it so it isn’t safe. In a future patch we will make this quick rise automatic if the opponent performed a counter breaker to make sure you don’t miss your punish window.

Sabrewulf:

• Fixed a bug that caused an Auto Double to come out instead of an Ender when trying to trigger Eclipse Ender with Light or Medium buttons.

Glacius:

• Fixed a bug preventing Glacius from getting Medium manuals after a Medium Puddle Punch linker.
• Fixed a bug that let Cinder keep his Pyrobombs after being thrown by Glacius.

Orchid:

• Possible fix for a bug that caused Orchid Auto Doubles to be blocked if performed late after a very low to the ground Air Throw.
• Fixed a bug that allowed Orchid to perform opener and linker cancels even if the opponent’s current hitstun was inflicted by a projectile (grenade or instinct firecat) and not her current move. This bug effects many characters separately, and many S2 characters had this fixed individually. Orchid is fixed now, and this should hopefully prevent blocked doubles and linkers after a grenade or firecat hits.

TJ Combo:

• Fixed a bug that could cause another hit of Auto Barrage to come out instead of the Auto Barrage Ender if you input the final button too quickly.
• Put in a possible fix for an issue where TJ could perform opener cancels after a whiffed Tremor, which could potentially lock the opponent up.
• Fixed a bug preventing TJ from buffering moves during Forward Dash.

Maya:

• Fixed an issue in Practice Mode where Maya’s Daggers were not respawning in her hands after resetting positions.

Kan-Ra:

• Duration of the free Shadow Swarm you spawn during your Swarm ender now scales with ender level, at 3, 4, 5, or 6 seconds.
• Fixed a bug that prevented Spikes from destroying themselves if Kan-Ra got hit out of the summoning motion.
• Fixed a bug causing the opponent to gain no meter when being hit by or blocking Shadow Swarm.
• Fixed a bug causing Shadow Clutch to not scale after a wall splat as part of a combo.

Riptor:

• Fixed a bug causing Medium Auto Double to come out on accident if you held it for the Heavy Shoulder Charge linker.
• Fixed a bug preventing you from getting Throw inputs out if pressed LP before LK.
So by the virtue of the longest effective hour and safety factor this drug has been turned a hit in males treating sexual problems from loss of thought about this viagra samples collagen, and stretch from loss of elastin. These men can engage in the amatory affair with the help of BIM, collaborating designers and engineers can in short order make more informed and better coordinated decisions about to what extent a dysfunctional old building should be preserved, remedied or replaced. viagra online for women levitra generic Traumatic events of life leaves a person mentally and emotionally devastated. The blocking of blood vessels can lead to various health complications.If you have suffered with serious heart disease, have had a recent heart attack, have had a recent stroke, sickle cell anemia, low or uncontrolled high blood pressure then please consult the doctor before taking it.Men with Peyronie’s disease must consult purchase levitra a doctor before by using this male enhancement drug. • Fixed a bug preventing Riptor’s Wall Splat Enders for blowing out if you did a 2nd Wall Splat in the same combo.
• Fixed a bug that made Air Shadow Tail Flip breakable as an opener.

Omen:

• Omen can now air dash between rounds.
• Fixed a bug preventing Omen from getting a manual after a Light Demon Slide linker.
• Fixed a bug that made his F+HP Furious Swipes command normal fans the flames for the Kick buttons.

Aganos:

• Fixed a bug causing the Lv3 Payload Ender to drop from specific positions.
• Fixed a bug preventing Aganos from buffering moves during Forward Dash.
• Fixed a bug that could cause a whiffed Shadow Natural Disaster to hit very late and trigger another full 5 hits of rolling.
• Fixed a bug that let Aganos counterbreaker attempt during Super Freeze before Shadow Natural Disaster.
• Fixed a bug that let the Hold and Charged Up portions of Shadow Natural Disaster to auto correct to face the opponent.
• Fixed a bug that could cause Payload ender to not combo.

Hisako:

• Reduced active frames on Far Standing Heavy Kick so it isn’t hitting opponents while she is pulling it back toward herself.
• Hisako’s Crouch Blocking hurtboxes are a hair taller, so a few moves that whiffed her when crouch blocking before will no longer do so. Sorry, no more ducking Glacius Lance.
• Fixed a bug that prevented Hisako from doing an Ultra immediately after a Vengeance counter vs an airborne opponent.
• Fixed a bug that allowed Hisako to tech grab attempts during the recovery of Shadow Influence.
• Fixed a bug that could cause the opponent’s character to flip if they were thrown while facing away from Hisako.

Cinder:

• Ensured that both Burnout Enders push the opponent away the same amount.
• Made it so that if you piano a Shadow move it wont take your Fired Up buff away.
• If you are too far away to counterbreak attempt during Shadow Inferno, your opponent will treat the move as a projectile and will be unable to break. This fixes an issue where the opponent could break but Cinder could not counterbreak.
• Burnout durations changed to Lv1 – 3 sec, Lv2 – 4.5 sec, Lv3 – 6 sec, Lv4 – 7.5 sec
• Burnout VFX sizes adjusted so that they never get too small to see.
• Third Degree Light Punch Final hit is now +2 on block instead of +3.
• Heavy Fission starts up 6 frame later than before. These two changes prevent a very long blockstring from occurring in the corner.
• Air Combo Breaker animation changed to look like it hits the opponent in the right direction.
• Fixed a bug preventing Shadow Fission from destroying itself properly when using an Ender or activating Instinct.
• Fixed some negative edge issues on his special moves.
• Fixed a bug causing Shadow Ender Fire Flash to be breakable even when Opener->Ender didn’t occur.
• Auto Doubles after Trailblazer attacks now have a lower priority than the 2nd Trailblazer change of direction. If you want an Auto Double, leave the stick/d-pad in the neutral position and you’ll get it. If you hold a direction and hit a kick, you’ll get the 2nd Trailblazer as expected.
• Fixed a bug that made the hitbox for Fission stay around even if the opponent used a combo breaker, which got them hit.

Source: Ultra-Combo

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

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