Here’s this week’s Killer Instinct textual stream, provided by Microsoft’s Creative Director Adam Isgreen via the Ultra Combo forums

Today’s patch
A small patch went out today for Killer Instinct. This contained mostly bug and service-side fixes.

Here’s the quick summary of changes:
•Fixed an issue where Progression system was losing XP when you logged offline and back online. This will address a lot of the mysterious ‘losing levels’ issues.
•Fixed an issue where KI Gold Prices disappear in the Store.
•Fixed a De-sync issue when character timer runs down.
•Fixed an issue with TJ Combo unlocks

Character #3 focus test
Several days ago, we had our first focus test with #notamummy in both Orlando and Chicago. He scored right behind Maya in terms of user reaction (fun) and overall playability, which is great to see. He’s going to get multiple tweaks based on the feedback, so thank you to all of the testers that came out to help us tune him.

What is he? He’s a zoner… with a ranged grapple… and great (situational) mobility… and traps… oh, and curses too. Internally we call him a “trap grappler”, but I don’t even know if that’s the best way to describe him. When can you see for yourself? In his trailer and release in November. My mind boggles at the mixups and setups people will discover with him.

“But Ish!” you cry. “What’s his name?” You’ll have to wait for the trailer. I originally said you’d know by launch, but a bunch of our trailer plans have changed since I said that, so I apologize for not being able to share it with you as initially planned. Some people have gotten decently close with their guesses.

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Premium Accessories
When released, premium accessories such as TJ’s Monster Hunter outfit will be immediately available to Ultra Edition owners – no level unlock needed, no KI gold necessary. Everyone else has the option to purchase them. There is no way to earn them through XP.

Ultra Edition Early Access specifics
When we launch a character, that character is exclusively playable to Ultra Edition owners for 6 days. On day 7, Combo pack owners will get access to them. Sometime after that, we will release the character for individual sale. Once a character is launched, everyone can play against them, regardless of purchase status.

Character releases and updates
The monthly updates aren’t only about characters. You can expect bug fixes, balance tweaks, and improvements to the UI and overall game experience as well. Expect the changelists for these to be posted right before the update goes live, and the larger additions (such as new modes) to have more coverage before they launch.

Starting this off, next week, IGS_Kraig will be talking about UI changes and improvements you’ll be seeing in November’s update.

Tease:
Here’s another piece of #3’s concept art. It’s not blurry, but it is a leg!

Sorceror Teast 02

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By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

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