Gamasutra recently had an interview with Iron Galaxy’s studio chief Dave Lang. Be sure to click here to read the full interview. Below are a few snippets from the article.

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How do you fill another developer’s shoes?

“Killer Instinct was a super-weird case; Microsoft called me up like a year ago and was like ‘yeah, we uh…we might need a new developer for KI,” says Lang. Iron Galaxy had been working with Microsoft for years at that point and had demonstrated a predilection for working on fighting games, so it wasn’t so surprising that the publisher would contact them about taking over development of Killer Instinct; what was surprising was that Microsoft wouldn’t say why.

“They wouldn’t tell me why Double Helix couldn’t do it anymore, and I was a little nervous about that,” recalls Lang. “I wasn’t nervous that we couldn’t do the work, but…as a developer, you can never backstab another developer. You just can’t do it.”

Lang says he had to cajole Microsoft into putting him in touch with Double Helix chief Patrick Gilmore, who also kept mum about why Double Helix had to let the game go but assured Lang that the split with Microsoft was amicable — and that Iron Galaxy could take over Killer Instinct with Gilmore’s blessing.

“After that was all the fun stuff; we got to dig into their engine and their tools and kinda start making the game,” says Lang. “It was definitely a weird couple of months, but once everything came out about the Amazon acquisition it all made complete sense.”

Source: Gamasutra

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By Amir Abdollahi

Co-founder/Writer For Killer Instinct Central

2 thoughts on “Gamasutra Interview With Dave Lang”
  1. Overall a lesson VERY well-learned for Iron Galaxy’s CEO Dave Lang AND Iron Galaxy Studios. I definitely agree with them too if I do say so myself 🙂

     

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