Joining the release of Aganos (Ultra Edition owners only) will be Killer Instinct Xbox One’s update to version 2.4, which promises to be the most balanced patch yet! Here are the full details on what will be patched in the update via Ultra-Combo

System Changes:
•Opener-Ender situations are no longer capable of cashing out Potential Damage. They can still be broken as usual, though. Nothing else about them has changed.
•Fixed a bug that allowed characters to block during forward or backward dashes after landing from a neutral jump.
•Fixed an issue that could cause a Shadow Opener to act as a Shadow Ender if the opponent was in a knockdown/getup state.
•Counterbreakers are supposed to remove hitstop on your opponent and enforce a maximum number of hitstun frames to ensure they are punishable. A bug was causing the grounded version of Counterbreaker to not remove hitstop, leading to a few safe Counterbreaker setups across the cast. This is now fixed.

Jago:
•No changes

Sabrewulf:
•Overpower damage reduced by about 20%
•Instinct Damage Bonus reduced from 20% to 10%
•Greatly enlarged the attack boxes on the Claw Uppercut Enders to ensure that it works against all opponents, even when crouching.

Glacius:
•No changes
Thunder:
•No changes

Sadira:
•No changes

Orchid:
•No changes

Spinal:
•Damage reduced on Searing Skulls by about 20%
•Damage reduced on Shadow Searing Skull by about 30%

Fulgore:
•Damage dealt has been reduced by 10-15% on Special Moves, Linkers, Auto Doubles, Shadow Moves (excluding Devastation Beam), and Enders.
•Fixed a broken “Piano” or Kara input check for Devastation Beam. This move should be much more reliable to input again.
•Fixed a broken “Piano” or Kara input check for Power Charge during Instinct. This move should be much more reliable to input now.
•Fixed a bug causing Fulgore to misalign with his opponent when performing his throw against a cornered foe.
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TJ Combo:
•Fixed a bug that caused HK auto double to not combo if pressed later after a Heavy Knee Linker.
•Fixed a bug preventing players from inputting auto doubles or shadow moves during Flying Knee linkers until TJ touched the ground.

Maya:
•Maya’s Dagger Toss special moves award a little less meter on block, and a lot less meter on hit.
•Maya’s Rolling Dagger Toss projectiles now bounce off the opponent on hit instead of falling straight down.
•Fixed a bug that caused Maya to become invulnerable completely while turning around to face the other direction for about 4 frames.

Kan Ra:
•Sand Spikes launch players ever so slightly less high, so that juggles directly into Whirl are no longer possible against Sabrewulf, Riptor, Omen, and Aganos.
•Clutch has more recovery on whiff to avoid option select situations in which even jumping away from the grab successfully leads into a Whirl recapture from a Swarm.

Riptor:
•Flame Carpet can no longer hit opponents in their jump or pre-jump frames.
•C.HK and Tail Flip Enders cause longer hard knockdowns.
•Standing HP and Crouching HP and Back HP have much less hitstun and blockstun to avoid Predator Cancel loops.
•Flame Arc (Predator Dashing HP) hit advantage reduced to 8.
•Fixed a bug that made Flame Blitz (Dashing HP) unbreakable at all times.
•Fixed a bug that made Flame Blitz (Dashing HP) strike 2 times on hit and 4 times on block. This now hits 3 times either way, while damage and hitstun have been adjusted to compensate.
Additional recovery has been added to make sure that most Shadow Counters work against this move now that it hits only 3 times on block.
•Fixed a bug that made Flame Arc (Predator Dashing HP) unbreakable at all times, and prevented it from tagging Opener, making the next move unbreakable too.
•Fixed a bug that caused Riptor to immediately exit out of her intended recovery from Shadow Clever Girl if her opponent was in the air.
•Fixed a bug causing Standing Heavy Punch attacks to be missing their counter-hit windows.
•Fixed a bug that let Riptor block out of the startup of Run Back LP and MP.
•Fixed a bug causing Run Back LP to play the Medium version, and Run Back MP to play the Heavy version.
•Fixed a bug preventing Light Talon Rake linker from causing blowouts.

Omen:
•Fixed a bug that caused the auto double break window on Medium Punch doubles to end prematurely.
•Fixed a bug preventing Shadow Furious Flurry from playing the linker version in many situations.
•Removed the camera motion on Omen’s Ultra Ender as it allowed you to see outside of the level geometry in some circumstances.
•Fixed a bug that caused Omen’s Stage Ultra on Downtown Demolition to whiff in some situations.

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

6 thoughts on “Full Patch Notes For Friday’s Killer Instinct Aganos 2.4 Update”
  1. NERF NERF NERF NERF………Glad I don’t use FULGORE much….smh…..I don’t let these changes…just me….

     
  2. Where’s update play boss shao kahn I need I need play boss shao kahn those guys give me boss damn sigh ding dong ding dong ding dong doong

     
  3. Why nothing update play boss shadow jago damn men I feel mood them people son of a bitch I need boss shadow jago damn sigh

     

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