Riptor (Season Two Ultra onwers only) and the new 2.2 update has just released today and Iron Galaxy has posted a full list of the bug fixes, system changes, and enhancements that are included in the new update. The news comes via the official Ultra-Combo forums, so be sure and visit there for any additional information!

Notable CU 2.2 Issues (Riptor Update)

• Riptor’s Ultra Music is placeholder. This will be fixed in next update.

Notable Enhancements

– This build has a cybernetically enhanced, fire-breathing, female dinosaur in it.
– Added completely rewritten Motion Blur system with on/off switch. (Default On)
– Retro TJ Combo.
– All-New Season 1 Story Mode (Formerly known as ‘Arcade Mode’)
– Added Maya premium accessories.
– Optimization improvements to Kan-Ra Sand Particles.
– Character Select load time optimizations. We’ll continue to improve these!

Growing up and personal preferences – Every individual has a unique behaviour cheap viagra levitra and specific preferences in physical relations which affects their interest and intimacy with each other. The periods side effects from viagra between acute episodes may last months or even years in the early course of the disease, but after the several reproductive years, this main attraction on the sexual capacity and eagerness of a female. This medication is a boon order generic cialis http://greyandgrey.com/third-department-decisions-10-2-14/ for Erectile Dysfunction (ED). I recently took a fitness test given by the American College of Rheumatology proposed updated criteria for diagnosing fibromyalgia. get cialis without prescriptions

Notable Bug Fixes

• Fixed an issue where the game would unexpectedly crash when searching for online matches.
• Fixed a bug where Kan-Ra’s wrap effect would remain on an opponent during a rollback situation.
• Fixed a bug where TJ Combo’s name appeared as ‘TJCombo’ in leaderboards.
• Fixed a bug where Kan-Ra’s name appeared as ‘Gauze’ in Leaderboards and Fight challenges.
• Fixed an issue where Audio cues were not matching up in Stage Select.
• Fixed an issue where Glacius can cover part of the Versus screen text.
• Fixed an issue where some Shadow attacks were not being tracked properly for Shadow Efficiency in Match Outcome.
• Fixed various Command List issues.
• Fixed an issue where Win Streaks carry over between game modes.
• Fixed an issue where Kan-Ra’s sand covers Orchid and TJ Combo’s hair unnaturally.
• Fixed an issue in Arcade/Survival Mode where Fulgore’s glowing made went through the UI
• Fixed a Lobby issue where Player 2’s Healthbar obscured Player 2’s Player Card.
• Fixed an issue where Breaker Ratio was not calculating properly in Match Outcome.
• Fixed an issue in Fight Challenges where the UI can overlap within itself.
• Fixed an issue where the user can lose functionality of the Y button in Match Outcome if the Y button was mashed.
• Fixed an issue where Kan-Ra would go back into neutral stance before his Outro begins in a Time Out situation.
• Fixed an issue where backing out of the Collection Menu after entering Profile Card returned the user to the Landing Page.
• Fixed an issue where the camera would wildly pan to the foreground when activating Instinct during an Ultra Ender.
• Fixed an issue where the user is sent back to a blank screen when leaving a Multiplayer match after being invited at the Press Start screen.
• Fixed an issue where Average Combo Damage was not calculating correctly in Match Outcome.

System Changes:
Fixed a bug that prevented Spinal and Sabrewulf from doing their Ultra attacks on Kan-Ra’s Stage (Forbidden Archive).

Jago:
-Light and Medium Windkick travel a little bit farther now.
-Shadow Endokuken is no longer invulnerable for any period.

Sabrewulf:
-Fixed a bug that let Sabrewulf get a safe counter break attempt on a very specific frame of Shadow Ragged Edge.

Glacius:
-Liquidize can travel farther in the same amount of time, a bit less than sweep distance.

Thunder:
No changes

Sadira:
-Fixed a bug that allowed Sadira’s webs to hit during hitstop and remove breaker windows from attacks. We did this by preventing webs from actually hitting opponents who are already in hitstop. Instead, they will sit and wait for hitstop to end before hitting.
-Fixed a bug preventing Sadira’s Shadow Widow’s Bite projectiles from destroying themselves properly when a counter breaker was attempted.
-Performing an ender right after a Web without doing anything else first is now breakable as opener->ender.
-Fixed a bug preventing Leg Launcher and Chain Leg Launcher from getting proper opener/manual labels, making them unbreakable in some situations.


Orchid:
No Changes.

Spinal:
-Shadow Searing Skull is no longer invulnerable for any period.

Fulgore:
-Shadow Energy Blast is no longer invulnerable for any period.
-Devastation Beam changes are coming in a future update, please be patient.

TJ Combo:
-Light Tremor is now -6 on block. Medium Tremor is -8 on block. Heavy Tremor is -10 on block. Shadow Tremor is -4 on block.
-Vortex hitboxes reduced to not beat crossup attempts as easily. Light vortex now hits on frame 6 and is active for 2 frames. Medium hits on frame 7 and is active for 3 frames. Heavy hits on frame 8 and is active for 5 frames.
-Shadow Vortex is vulnerable for 1 additional frame during startup.

Maya:
-Leap Kick still hits on frame 6, but Light version is now vulnerable on Frame 5, Medium version is vulnerable on frame 2, and Heavy has no invulnerability. The Shadow version has not been changed.
-Can no longer Counter Breaker attempt during the startup/release of Shadow Daggers. Performing a Counter Breaker while Shadow Daggers are active will cause them to separate immediately.
-Third hit of Savage Strikes attack box extends a bit lower than before so it is less likely to whiff crouching Sabrewulf and Riptor.

Kan-Ra:
-Fixed a bug that caused Kan-Ra to act as if he was in the air during Sandsplosion recovery. Now you can combo him and throw him to your heart’s content.
-Shadow Swarm lasts 60% as long as it used to if untouched.
-C.HP hitbox reduced
-C.HK hitbox reduced
-Sand Spikes, Scorpion Strikes, and Antlion build much less meter.
-Fixed a bug that caused Kan-Ra to get stuck in place when doing Whirl while cornered facing out.
-Fixed a bug that let Kan-Ra dash under players in the corner.
-Kan-Ra can still cancel out of the recovery of Clutch at the same time with special moves, but can no longer cancel out with movement (jumps and dashes).
-Kan-Ra can no longer hop forward to adjust position on a successful Clutch when his opponent is already cornered, as this was breaking the animation and doesn’t change opponent positioning at all.
-Fixed a bug that was cutting off the end part of his Ultra Ender animation.
-Fixed a bug preventing Kan-Ra’s Swarm and Shadow Swarm projectiles from destroying themselves properly when a counter breaker was attempted.
-Fixed a bug that caused the camera to go nuts during Kan-Ra’s ultra if you Instinct cancel.
-Fixed a bug that could cause Super Flash to get stuck “On” when hit out of certain moves.
-Fixed a bug that allowed Kan-Ra to kara cancel sand normals into Sacrifice, which resulted in Kan-Ra taking tons of Potential Damage.

Like the news and content available on KIC? Feel free to leave a donation and contribute to its growth. A donation of any amount is appreciated and welcome!
[paypal-donation]

 

By Daniel Durock

Founder/Writer For Killer Instinct Central. SAG-AFTRA Actor Since 2017! Twitter: @danieldurock

Leave a Reply

%d bloggers like this: